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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Remember this statement on the developer’s update? - Guild Wars Forums - GW Guru
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Old Feb 17, 2009, 02:36 PM // 14:36   #1
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Default Remember this statement on the developer’s update?

Remember this statement on the developer’s update?

Quote:
Originally Posted by ANET
We want players to feel connected to what we are developing even though it may be months away from release, so during development we will be more open about our process and what we are working on.
I am sorry to say but I am not feeling it. I know the fanboys are going to jump to the defense with you are not entitled to anything, even though ANET made the statement, but anybody else feeling it?

Is there any chance we can get a progress update on what is going on, what changes have been made, what areas have been completed. Even if it is to say, "We tried something but it did not work out so we are trying something else."

I would really like to see a screenshot of the new storage ideals even if those ideals don’t make it into the game.

Last edited by R.Shayne; Feb 17, 2009 at 03:31 PM // 15:31.. Reason: Sorry should have linked the source.
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Old Feb 17, 2009, 02:42 PM // 14:42   #2
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I would assume the notifications as to what the next update is going to include is going to be all we get. We know April has some storage stuff in it. It would be nice if the process was a little more transparent or the updates were more frequent.

I agree overall though.
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Old Feb 17, 2009, 03:06 PM // 15:06   #3
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Well, ANet has told us what to expect in future updates previously as well as the upcoming update. However, I do feel sort of disconnected.
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Old Feb 17, 2009, 03:12 PM // 15:12   #4
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I think the statement actually refers to the development of GW2, Katsumi. If I'm not mistaken this paragraph is taken from the March 2007 issue of PC Gamer. right?
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Old Feb 17, 2009, 03:30 PM // 15:30   #5
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It's from the -15 January 2009- Dev Update.

So, more transparency for GW1 updates.
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Old Feb 17, 2009, 03:46 PM // 15:46   #6
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I disagree.

I think Linsey has been more open than any other ANet employee to-date. Check out her personal journal and discussion pages/holding tank to see what I mean. I think that kid is working her tail off.

-ANoid
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Old Feb 17, 2009, 03:54 PM // 15:54   #7
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Yes, I do remember that statement, I also remember small statements from Linsey (only dev I follow with what is said), such as this:

Quote:
Originally Posted by Linsey Murdock
We still don't know what will be done to the HoM so we can't talk about it. Joe is going to look into the feasibility of adding sorting in the HoM. We'll see... - Linsey talk 03:42, 11 February 2009 (UTC)
http://wiki.guildwars.com/wiki/User_...o_Honor_Update
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Old Feb 17, 2009, 04:12 PM // 16:12   #8
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I agree Linsey Murdock has been the one true source of Guild Wars 1 information for some time, kind of like the one glimmer of hope in sea of “No Info”. I do read and post on her wiki talk page. I truly believe she is working her tale off and I don’t want her to stop just to keep us feeling connected.

What I want here is for someone else at ANET to step up and post some info, other than Linsey, about the status of updates, projects, just to keep us in the loop.

The fear of backlash if they say we are trying to do this and coming back on later to say we couldn’t do it I just don’t get either. If they were to say we tried this and it is not possible would probably just result in a bombardment of suggestions.
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Old Feb 17, 2009, 04:12 PM // 16:12   #9
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Unfortunately most of Anet seems to be going into full bunker mentality. Just try to remember, the Anet employees you see posting here, with their 'sorry, I wish I could say more' posts, do NOT make policy for what Anet will or will not release. They have the unenviable task of delivering the news that management would never face the heat to come here and post thenselves.

Regina, Izzy, et all, I am sorry that you folks have to constantly face the firing squads to deliver your superiors tidings, and I appreciate all you try to do in changing their attitude, or at least conveying our concerns to them.
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Old Feb 17, 2009, 04:59 PM // 16:59   #10
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Linsey is great. I believe there's a fan club in the group section to that effect.

But it would be nice if there was more information, more communication, overall. Not just from one person.
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Old Feb 17, 2009, 05:08 PM // 17:08   #11
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I'll tell you where ANet dropped the ball: with the newsletter, that's where.

I'm sure somebody thought it was a good idea, but when you couple that with ANet's 'info-lockdown', just what exactly can they publish?

-ANoid
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Old Feb 17, 2009, 05:10 PM // 17:10   #12
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yep we need more information no need to give out the important tech stuff or any thing like that just a few picture here and there some info as to crafting stuff that just about every other mmo has so they dont need to worry about getting their ideas pinched.
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Old Feb 17, 2009, 06:18 PM // 18:18   #13
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Looking at that update in a larger context, right after that statement they go into coming attractions, delivering on the statement you referenced originally:

Content Updates
Content updates will be done separately from the monthly maintenance and occur every three to four months. By spacing out our content releases, we gain the time to tackle larger and more difficult projects that, previously, would've been impossible. Some features that once seemed unattainable are now being explored as upcoming projects. We are even expanding the Live Team to offer more of the best quality support and content that we can for Guild Wars. With this new system, we release our new content in fewer yet more substantial updates. We want players to feel connected to what we are developing even though it may be months away from release, so during development we will be more open about our process and what we are working on.
Coming Attractions
The Live Team is now designing the first big content update of 2009, which we expect to release in April. We had many discussions towards the end of last year and ended up with a major wish list and a plan for what it would take to make that list a reality. At this point, we have a clear idea of what is ahead of us and we hope everyone will be as excited about these prospects as we are.
Here are a few features we are currently developing for April:
Increases to account-based storage
Improvements to character-based storage
Account-based changes to the Hall of Monuments


If this is going to be a guage on future content updates(every 3-4 months) maybe we should expect an announcement 2-3 months prior to a content update. So after the April update the next content update would be approx July/August and the next annoucement would be May/June and so on....

Last edited by Tullzinski; Feb 17, 2009 at 07:39 PM // 19:39.. Reason: typo
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Old Feb 17, 2009, 07:30 PM // 19:30   #14
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Quote:
Originally Posted by Anet
We want players to feel connected to what we are developing even though it may be months away from release, so during development we will be more open about our process and what we are working on.
Rofl..cool dudez. I logged onto the game the other day and one guy in guild chat asked when the release date for GW2 was and then another guy asked if GW2 was even in existence. I'm happy to know that the masses are well informed.
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Old Feb 17, 2009, 07:46 PM // 19:46   #15
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Yeah, I certainly don't feel that connected yet with Anet. Not to sound selfish, but without us, they wouldn't be so successful. And I just feel it would be nice to be more communicative to their fan-base. I mean, it just leaves us in the dark and it's just one sided. We're relaying tons of suggestions, inquiry, comments, etc. But where is the connection back from them. This isn't directed at Regina, Linsey, etc but the upper management or even NC Soft; the people who make these decisions on what to hold from us. I mean c'mon, just a screenshot or a few sentences of what they've tried and what hasn't worked. How do you keep a fan-base going when you don't even release new content or features that often or nearly at all?
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Old Feb 17, 2009, 08:21 PM // 20:21   #16
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Quote:
Originally Posted by DreamWind View Post
Rofl..cool dudez. I logged onto the game the other day and one guy in guild chat asked when the release date for GW2 was and then another guy asked if GW2 was even in existence. I'm happy to know that the masses are well informed.
It's a two way street on staying informed. You have to go out and look for the information too, you know. Anet are not going to knock on every individual persons door and sit down for a fireside chat.
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Old Feb 17, 2009, 09:12 PM // 21:12   #17
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Serenity, what you're saying is also a two way street. We're not talking about Anet posting stuff in the hard to reach/find places. Why would they do that? We're talking about them posting on the official site and the developer update page. Why would they make it hard for us to find out information? If they want us to see it, they will post it in places easier for us to find.
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Old Feb 17, 2009, 09:38 PM // 21:38   #18
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How is it hard to find information? They're using the Wiki, developers updates and official channels as they're intended. If you don't like that format, that's not their problem.
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Old Feb 17, 2009, 09:41 PM // 21:41   #19
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Actually... just to be a stinker. That would definitely be their problem. If a company wants their consumers to know something, they'll make it really really obvious.
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Old Feb 17, 2009, 09:42 PM // 21:42   #20
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At this point, really, I don't care what Anet says.

To me from now; early 2009 to perhaps middle of 2011 ....... there is too much time to wait for GW2, by then I'll be playing other games, hopefully DiabloIII.
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